After achieving its debut in Slovakia alongside eastern and central European-based operator Tipsport, Yggdrasil praised it launch in “yet another key regulated market.”
This guarantees that Yggdrasil’s igaming portfolio, including titles employing the supplier’s proprietary game engagement mechanics and exclusive material from the YG Masters programme, will be available to the sports betting and online casino operator’s users.
The transaction strengthens Tipsport’s connection with Yggdrasil, whose content is already live with the operator in the Czech Republic.
Björn Krantz, chief of global market operations at Yggdrasil, said of the extended partnership said: “Launching in yet another key regulated market is a huge achievement for us as we continue to implement our growth strategy in Europe and beyond.
Key regulated market
“We have had a very successful partnership with Tipsport in the Czech Republic and are thrilled to extend this collaboration to Slovakia. Our content has resonated well with Tipsport’s customers and we are confident it will also appeal to Slovakian players.”
Tipsport has been offering land-based and online sports betting in Slovakia for many years, but it just recently established an online casino after new national gambling regulations in 2019 allowed all licence holders to do so.
Tipsport’s online casino manager, Tomas Chyle, said: “Yggdrasil’s portfolio offers a wide range of immersive, innovative and engaging games that have great appeal to our customer base.
“We are very excited to extend our partnership as we grow our brand in Slovakia and by offering Yggdrasil’s content, we significantly strengthen our fledgling casino offering.”
Yggdrasil released the sixth episode of its What’s Up Ygg podcast series earlier this week, claiming that a set of tools and interfaces developed by the company is handling a lot of the “heavy lifting” for game developers eager to bring fresh adaptations of their products to market.
Yggdrasil CEO Fredrik Elmqvist kicked off the session by walking listeners through the thought process for GATI and explaining why the supplier chose to do much of the “heavy lifting” for studio game creators.