The Young Gamers and Gamblers Education Trust (YGAM) has unveiled its ‘Parent Hub’ website, which is designed to provide information about online safety to parents of young gamers.
A variety of custom-designed tools and resources, such as a “Gaming Glossary” and “Games Guides” from select games across different platforms, are available on the new site.
The charity hopes to assist parents in their use of these tools by demonstrating the various mechanics and play styles available to children and young people.
Amanda Atkinson, YGAM’s Parent Program’s Head of Delivery, said: “It’s been fantastic to launch the newly designed Parent Hub this week. It has been a fascinating process as we have collaborated with parents, gamers, young people, academics and educators to create a website that gives enough information and support to parents without being overwhelming and inaccessible.”
Following last month’s announcement that the gaming and gambling harm prevention and awareness organisation had partnered with RedCard and TalkGen to launch the “Preventing Gambling Harms in Diverse Communities Educational Initiative,” the launch is a further expansion of YGAM’s reach.
“Our priority is safeguarding children and young people growing up in the online galaxy of gaming,” said Kev Clelland, YGAM’s Director of Operations.
“A key part of this is demystifying the world of video games for parents and highlighting the many positive experiences gaming can provide whilst increasing their awareness of the potentially harmful aspects.
“The Parent Hub will empower parents with the knowledge and understanding to help their children access the world of gaming in a safe and secure manner.”
The emphasis of YGAM on educating parents of young gamers comes as the presence of “loot boxes” in video games is being scrutinised by gambling reform advocates.
Earlier this month, responsible gaming organisation, Gambleaware called for further regulation of video game loot boxes as a problem gambling issue, citing studies that looked at the “psychological similarities between gambling and gaming.”