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GAN has extended a pre-existing simulated gaming and patent licencing arrangement with the Chickasaw Nation’s WinStar World Casino and Resort in Thackerville, Oklahoma for another two years.
The Chickasaw Nation owns and manages 20 regional casino sites in Oklahoma, the largest of which is WinStar, which also has simulated gaming activities available at WinStarOnlingGaming.com.
WinStar World Casino and Resort’s general manager, Jack Parkinson, said: “GAN has been our social online gaming partner since 2017 and we are excited to expand upon that partnership.
“GAN’s full service online social casino offering, integrated with our leading rewards program, represents a strategic online experiential product that fosters increased patron engagement outside our traditional retail channels.”
Major gaming destination
GAN describes WinStar World Casino and Resort as a “major gaming destination,” with around 7,500 electronic games and 145 table games.
GAN’s CEO, Dermot Smurfit, stated: “We are pleased to further our long-standing relationship with WinStar and the Chickasaw Nation tribe. As anticipated, our simulated gaming offering has enhanced WinStar’s engagement with its patrons, growing both digital and on-property visitation.
“We look forward to continuing to support WinStar in its ability to capture significant digital market share through our simulated gaming offering which accompanies its well served, land-based gaming enterprise.”
Strong financial position
GAN said earlier this week that it is still “in a strong financial position” for the rest of the year, as the company released its results for the second quarter of 2021.
Total revenue increased by 24 percent quarter-on-quarter to $34.6 million (Q1: $27.8 million), owing to robust growth in the B2C segment, notably in Latin America and Northern Europe, and higher-than-expected margins in sports.
During a quarter that featured the Copa America and Euro 2020, the group’s B2C segment grew 68 percent to $23.9 million (Q1: $14.3 million), while B2B fell from $13.6 million to $10.6 million. However, Q1 included $3 million in patent licencing revenue.