#Readytotalk Campaign Backed By GamCare And Others

In support of those most vulnerable to problem gambling during the ongoing lockdown, the #readytotalk campaign has been launched by a number of helplines – including GamCare.

The campaign aims at raising awareness of problem gambling support services at a time when people are most vulnerable, encouraging individuals to reach out confidentially and talk about their issues.

GamCare chief executive Anna Hemmings said: “With lockdown easing, people have the chance to look up and take stock, to deal with the issues that may have been put to one side. We know that addictions, and gambling problems specifically, can be aggravated by feelings of isolation and distress that have been so prevalent through lockdown.

“We want people to know we are here to help and ready to listen whenever they are ready to talk. It is great to have support services and helplines united in their desire to help people across the country, especially during uncertain times.”

In launching the campaign, GamCare, which runs the National Gambling Helpline, has joined forces with Samaritans, Refuge and Cruse Bereavement Care.

The betting and gaming industry has stepped up their support for those affected by gambling-related damage during the lockdown.

The Betting and Gaming Council (BGC) promised £10million last month to finance a new ‘education and support programme’ across the UK.

Co-developed by GamCare and YGAM, the learning curriculum will educate 11-19 year-olds on problem gambling knowledge, addictive habits and the real-life effects of gambling addiction.

In launching the campaign, GamCare, which runs the National Gambling Helpline, has joined forces with Samaritans, Refuge and Cruse Bereavement Care.

The betting and gaming industry has stepped up their support for those affected by gambling-related damage during the lockdown.

The Betting and Gaming Council (BGC) promised £10million last month to finance a new ‘education and support programme’ across the UK.

Co-developed by GamCare and YGAM, the learning curriculum will educate 11-19 year-olds on problem gambling knowledge, addictive habits and the real-life effects of gambling addiction.