GAN Q3 Report Shows Sales Revenue Ahead

Igaming software company GAN has released its financial report for 2020 Q3, showing sales ahead by $4.8 million to $10.3 million, up 86 percent year-on-year with results cited as anticipated.

During the quarter, revenue from real money internet gaming (RMiG) increased by $3.6 million, mostly due to additional software as a service (SaaS) and hardware revenue generated by implementations related to upcoming Michigan customer launches.

Simulated gaming sales, led by new customer releases and continuing momentum, increased by $1.2m, the company said. For the third quarter of 2020, gross profit was $6.4 million versus $2.4 million year-on-year while gross RMiG profit rose by $3 million. Gross profit from virtual gaming rose by $0.7m.

Compared to $1.8m year-on-year, the net loss attributable to equity investors was $4.1m, with adjusted Q3 EBITDA of $(0.1)m, compared to $(0.4)m for the third quarter of 2019. The increase was driven primarily by growth, which was partly offset by higher administrative costs.

GAN CEO Dermot Smurfit stated: “We built strong momentum in the third quarter and our results were in-line with our expectations. We added multiple new RMiG and simulated gaming customers over the last several months, demonstrating the unique and highly differentiated capabilities of our SaaS platform for integrated igaming and online sports betting.”

Turning to developments on the stateside, he told investors: “Our new customer pipeline in the US remains strong and we’re building exciting relationships that we believe have the ability to scale across our customers’ casino portfolios as more states come online in the future.

“Our business remains strongly positioned to leverage the momentum of online sports betting and igaming, which is clearly accelerating across the globe. I am also excited to announce the strategic acquisition of Coolbet, as we continue developing and investing in our capabilities. Coolbet is a best-in-class RMiG provider, with both online sports betting and igaming offerings.

“The acquisition will allow GAN to provide near-turnkey capabilities in online sports betting, rounding out our B2B platform offering in the US. We view this acquisition as the next strategic move in our growth strategy as we look to diversify our business model and geographic exposure.”

On the outlook, Smurfit said: “We look forward to the potential launch of multiple customers in Michigan, which are anticipated to go live in December. We are reiterating our previous outlook of $37m to $39m in revenue this year, which includes IP licensing related deals subject to timing variability. Our pipeline remains robust, and we expect to see gross operator revenue accelerate as we progress through 2021.

“We also look forward to finalising the acquisition of Coolbet in early 2021 and believe it will bring advantageous scale, geographic diversity and opportunity, as well as near-turnkey capabilities in online sports betting that will help us further differentiate and enhance our US platform. We remain confident that our unique position, differentiated solutions, strong management team, and solid financial position will enable us to continue to grow throughout 2021 and beyond.”

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About Joe Kizlauskas

Joe is a seasoned iGaming copywriter and speaker who has been in the business since 2015. He's written more words on all elements of iGaming than he likes to remember, and he's contributed material to a number of well-known brands. Joe may be seen playing 5 a side, at the gym or playing games on his Playstation when he is not writing.