GamCare Forms Partnerships To Better Understand Gambling Vulnerabilities

In order to better understand online gambling habits and vulnerabilities, GamCare has established a new partnership with City University and research agencies LAB and Ignition House.

In order to identify possible indicators of vulnerability and harms of individuals engaged in online gambling, GamCare indicated that deeper research is needed when launching its project.

With GamCare and collaborators conducting an initial ‘qualitative study’ with 20 participants who have engaged in online gambling over the past six months, the project has been divided into two stages.

The research unit of GamCare has begun to actively seek participants for the qualitative phase of the study, with applicants expected before Christmas to register their interest.

The research will require a one-hour, one-to-one interview with an accomplished gambling researcher via phone (or video) call. In order to help the team understand online gambling behaviour, the interview process will contain questions and answers.

The findings from phase one will form the research basis for a broader quantitative analysis to be conducted in 2021, forming ‘phase 2’ of the partnership.

A declaration from GamCare read: “This research aims to make online gambling significantly safer, with the vision of developing knowledge and interventions that protect gamblers by moving them away from harm and towards protection in digital gambling environments.”

GambleAware and NHS have previously stressed the need for more in-depth studies and insights into gambling habits and causes to help recovery providers resolve the harms and consequences of gambling mental health problems. It was urged that interested parties contact [email protected] or call 020 8293 9462.

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About Joe Kizlauskas

Joe is a seasoned iGaming copywriter and speaker who has been in the business since 2015. He's written more words on all elements of iGaming than he likes to remember, and he's contributed material to a number of well-known brands. Joe may be seen playing 5 a side, at the gym or playing games on his Playstation when he is not writing.